The scenario is the basis of every game. It determines the topic, the fundamental conflict and the participating actors. Using Senaryon’s content management system, different scenarios can be played, whether it’s climate policy at the UN, a disputed election in a fictional state or, as in this example, the distribution of asylum seekers across the European Union.
Sweden has shown its solidarity with the rest of Europe. No other country has taken in more refugees. We simply cannot do more if we want to look after those properly who are already here. Now it is up to the EU as a whole to agree to a common asylum policy - in order for everyone to pull in the same direction, not the least for the benefit of those who are looking for refuge.
At the beginning, the roles defined in the scenario are distributed among the group. Every participant reads their role profile containing arguments and positions. Empathy is needed when the actors’ role information turn into personal goals. At least for the duration of the game, they represent a position that does not necessarily reflect their own opinion.
As soon as the participants have assumed their roles, they can interact with their fellow players. They are in contact with each other via group chats, personal messages and evaluation tools. Just like in “real” negotiations, is all about arguing well, building coalitions and reaching compromise.
Towards the end, the pressure increases for the participants to reach a solution. To this end, they use Senaryon’s voting tools: they can formulate text, evaluate proposals and vote on ideas in real time. As in all simulation games, the starting situation is given, but the outcome is open. Post-game evaluation, with participants leaving their roles behind and reflecting on their actions, is key for maximum learning effect.