Setting privacy, flagging unknown persons, and recognising advertising as phishing – our game Junait playfully raises children's awareness of the dangers that can lurk in social networks in a playful way. Above all, the players are in a protected space where they learn how to deal with these dangers.
The digital game, funded by the programme "A Net for Children" (now unfortunately discontinued), is suitable for children from the age of 10 and can be accessed free of charge by all schools in Germany at www.junait.de. In 90 minutes, children learn to be active on the internet at their own responsibility. The children are prepared for the use of social media and at the same time acquire media literacy through play - a perennial hot topic in every family with growing children.
The feedback on Junait is overwhelming: children really enjoy this exciting learning module and teachers are pleased with the "simple and practical preparation of the content". We are all the more pleased to have received an official award: the klicksafe recognition award at the renowned Grimme Online Awards!
In the game, the children create a user account and fill their profile with personal data. Then they make friends with their classmates, chat, and post messages. But something is not right. Who are these strangers? Why are they sending virus emails? And who wants to sell my data? With the help of various tasks, the children navigate through the network at their own pace. The game quickly develops its own dynamics and a battle for private data begins.
The game can be played using tablets or PCs in the classroom or the school computer room and additional materials can be taught in class. Preparation and supervision of the game are simple and self-explanatory for teachers. The pupils' actions can be followed via the teachers' login. Critical moments can be evaluated together afterwards. It is also possible for our facilitators to guide the teachers through the game.