It all started with the video simulation game "The Usual Suspects", which was developed as part of a cooperation with the Respect Coaches programme, funded by the federal government. The game deals with questions of justice and everyday racism in the school context. Our simple idea at the time: The simulation game content, i.e. scenario, role profiles and work instructions, are conveyed via short video clips. Reading is almost completely dispensed with. This makes for an easier way into the game for young target groups who may find reading difficult.
During its first few runs, we realised that this idea worked very well. In addition, we observed that the participants placed great importance on a solidarity-based solution to the problem posed in the game. It quickly became clear that we needed a workshop concept that would embed the video simulation game in a deeper discussion of the issues of discrimination and solidarity. This is how the interactive workshop "Strong together - solidarity in a plural society" came into being. Unlike other planpolitik workshops, this one was not commissioned by an external organisation, but was rather based on another simple idea: If we offer a workshop on the topic of solidarity, it will be booked.
Numerous facilitations later, it is clear that this idea has also been a success. Here, too, our aim is to approach the topic in a low-threshold way, and so the participants first approach the complex of topics in a positioning game. They watch short cartoon-style scenes and discuss in small groups whether they recognise discriminatory acts and how they could respond to them in solidarity.
The centrepiece of the workshop is the performance of the "Usual Suspects" - a hit every time! A target-group-oriented quiz then teaches participants what is defined as discrimination under German law and offers an entertaining insight into the General Equal Treatment Act. Depending on the format, this is followed by an ideas workshop in which the participants deal with the question of what solidarity with marginalised social groups can mean and what one can personally contribute to its realisation. In the process, ideas often emerge that are anything but simple.
Aim of the Project
Change of perspective, empathy, knowledge acquisition, digital competence, interaction and fun
Young people of 15 or older
Low-threshold introduction to complex topics through target group-oriented, interactive forms of mediation