Many experts believe that online and blended learning formats are the future of the education sector. We are actively contributing to this trend, e.g. by developing a platform for online simulation games. After 14 months of development and around 30 test runs, we contributed a paper on challenges and potential of online simulation games for the volume: “Handbook on Simulation Games in Political Education” (to be published at the end of 2015) in the autumn of 2014.
Critics often say that the simulation game as a method is stagnating in its development and that more development is desirable. Online simulation games constitute such a development: They fulfil young people’s growing demand for learning independently of time and place. However, it is clear that online learning cannot replace classic teaching methods at schools and universities. What is needed is the right mix: blended learning.
In our short contribution to the anthology “Handbook on Simulation Games in Political Education,” we address both the problems and the potential of online simulation games – needless to say, we see considerably more potential than problems. As is the case with all educational formats, online simulation games need to be tailored to the respective target group with regard to complexity, length and demands.
So far, our experience does not suffice to provide empirical proof of the effect of online simulation games, but the feedback from teachers and participants has been overwhelmingly positive – in all likelihood a good indication that we are not wrong to believe in the potential of online simulation games.
Facts + Figures
- Potential and challenges of online simulation games
Federal Agency for Political Education (bpb)