Secondary school students become party members and run an election campaign

Simulation game „European Elections“

Five parties are preparing for upcoming European elections, each with a campaign developed by themselves, complete with logo, poster and party political broadcast for TV. What these parties are called, what they stand for and what their demands are is determined by the participants of the game “European elections”.

At the beginning of the game, the participants are randomly divided up into five parties and a few topics are presented to them to choose from: the future of the internet, the future of energy supply, the European labour market, the questions of direct democracy, a Europe of regions, the EU’s economic and social policy.

The parties form and develop their election programme. What are political objectives in Europe for the coming years? How can they by reached?

Various lobbying groups are attempting to influence the election programmes according to their own ideas. A press group is reporting live.

The election campaigns must be developed in order to make the public aware of the parties and to convince the voters. This includes creating a poster, a TV advert and a presentation of the election programme in a “market square”. At the end of the game, the question is, of course, which party will win. To determine this, every party member has a vote but cannot vote for their own party. The lobbying groups have two votes per person and can vote freely.



Facts + Figures

Target group

Students of 18 and above (first-time voters)

  • Experiencing the dynamics of an election campaign
  • Examining the themes of a European election
  • Developing one's own election campaign

Originally: Information office of the European Parliament Berlin, several more since


1 day

Number of participants



At schools Germany-wide


German, English


In the media

  • Report from homepage of Waltraud Wolff, member of the German Federal Parliament